Try to avoid provoking other players until you can produce hunter class ships, which are very reasonable in strength. Horatio excels at producing, and can funnel it into system defense early. If you spawn next to an aggressive neighbor (at higher difficulties, nearly everyone is aggressive), then pick up defensive military buildings in the tech tree and build them. Although this will still be slower than if you had started on Raia or Koyasil, colonizing two more planets, assuming they are not temperate or fertile, on your home system will make up the difference. Hardship Ready, the force law, allows for colonization of any planet type other than gas. In terms of, colonizing other planets in your home system will offset some of the loss from Prime being only hot.Here are some ways to handle these early game woes: 3) You're probably going to want to splice your Z'vali population and any other populations you find early on, which can take a toll on your development for the first 30 or so turns.2) Horatio's early corvettes are awful as they only have four slots, and cost an extra 20% to build.which for most other factions is a major source of.
1) Horatio Prime is Mediterranean, and therefore will not greatly benefit from Xeno Industrial Infrastructure.The three major early game problems with Horatio are: